10th Devlog: End of Polish Sprint


For this last week of work, we really focus on fleshing out our game to make it as player friendly as possible. We want the player to learn and figure the game out for themselves, but at the same time making it clear enough to understand

Sound was a very big part in this week's implementation. We need a way to give the player feedback to their actions. As well as making it a satisfying experience.


With the menu and game music itself. We really wanted the player to feel like a bad-ass parkour runner. So keeping the rhythm and pace was key to assist the player. 


And of course more general things were worked on and updated. Such as the UI, now with more information and easy to navigate menus. As well as the HUD, matching the style and feel of the game.

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