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Escape the Fog
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Devlog
10th Devlog: End of Polish Sprint
May 12, 2021
by
Christopher Null
For this last week of work, we really focus on fleshing out our game to make it as player friendly as possible. We want the player to learn and figure the game out for themselves, but at the same time...
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9th Devlog: Enter The Polish
May 05, 2021
by
Christopher Null
What to do in polish? With the whole team entering the polishing phase of our game. We had to keep some rules in mind. We took an existing feature in our game and focused our work efforts on said feat...
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8th Devlog: Last Week of Sprint 2
April 28, 2021
by
Christopher Null
User Interface: A lot of progress was done to the games UI. The artists and programmers worked together to create and design the main menu, pause menu, leaderboard, and settings menu. The most importa...
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7th Devlog: After Break Production
April 21, 2021
by
Christopher Null
Creating a clean HUD and implementation. For the HUD we needed to keep the screen as clean as possible and only display important usable information. This way the player will not be distracted and can...
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6th Devlog: First Week of Sprint 2
March 31, 2021
by
Christopher Null
The artist and the programmers worked together on finding a purpose and design for the players HUD. Based on the planning we already made for the UI and HUD. We started working a little towards that i...
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5th Devlog: Production week 3
March 24, 2021
by
Christopher Null
When creating the decals we split them up into two characteristics. The first one being important indicators, and the second being storytelling. We needed to make sure that they would be eye catching...
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4th Devlog: Production week 2
March 17, 2021
by
Christopher Null
Questions to ask ourself while making assets: How does this asset affect gameplay? Another part of looking up reference will not only be about the appearance of the assets, but the functionality. How...
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3rd Devlog: Start Production
March 10, 2021
by
Christopher Null
Creating a base story for world building and setting: It's happening again. The fog, It's coming back. No one knows when it will come until you see the hazy wall of death in front of you. Somethings i...
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2nd Devlog: Gameplay Prototype
March 03, 2021
by
Christopher Null
For all of the artists and team members who where unfamiliar with Unity. We all took a crash course learning and exploring the basics of the program. From assets, shaders, materials, and lighting. Wit...
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1st Devlog: Prototype
February 24, 2021
by
Christopher Null
Questions we had to ask ourselves during prototyping : Will we be able to integrate the chosen art style into our environment? We had chosen this digitally drawn art style that had hand painted shadow...
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